/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package Managers;

import com.jme3.animation.AnimChannel;
import com.jme3.animation.LoopMode;
import com.jme3.input.InputManager;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import java.util.List;
import mygame.model.Game;

/**
 * @author tsuyoshi
 */
public class KeyManager {

    private static Node rootNode;
    private static InputManager inputManager;
    private static MesajeManager mesajeManager;
    private static List<AnimChannel> channels;
    private Boolean isRunning=true;
    private float blendTime = 0.5f;
    private static Node ninja;
    private static Game game;
    private static float speed;
    
    public KeyManager(Game game, MesajeManager mesajeManager, ObjectManager objectManager,float speed) {
        KeyManager.inputManager=game.getInputManager();
        KeyManager.rootNode=game.getGuiNode();
        KeyManager.mesajeManager=mesajeManager;
        KeyManager.channels=objectManager.getChannels();
        KeyManager.game=game;
        KeyManager.speed=speed;
    }

    
    /** Custom Keybinding: Map named actions to inputs. */
    
  
}
